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3.5 true necromancer handbook
3.5 true necromancer handbook













3.5 true necromancer handbook

Rage (Ex): Rage is why your play a Barbarian. Remember that it doesn’t work in heavy armor, so be sure to trade this in for an ACF if you want heavy armor. Skills: 4+ skill points, and a few decent skills.įast Movement (Ex): Some extra move speed is nice when you like to get into melee combat quickly, and it offsets the speed lost by wearing medium armor. That gets you everything you need to get by, but not having heavy armor can be a problem for low-dexterity Barbarians who need a decent AC.

3.5 true necromancer handbook

Proficiencies: Medium armor, shields, and martial weapons. Saves: Fortitude is the Barbarian’s only good save. Hit Points: d12 is the biggest hit die in the game.

3.5 true necromancer handbook

The Barbarian is almost exclusively limited to a defender/striker role, but that does not make them boring by any means. Sometimes you just want to get really angry and hit stuff. I also omit the use of “Flaws” since they allow a massive increase in power with essentially no cost to the character. Those options also tend to be wildly unbalanced and rarely receive errata. I am of the opinion that those options are intended to be limited to campaigns run in those settings, and as such they don’t really apply to a generic campaign. It’s important to note that I generally omit campaign-setting specific content. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks.















3.5 true necromancer handbook